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Artificial Intelligence and Games

by Georgios N. Yannakakis, Julian Togelius

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About this book

<p>This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used <i>in</i> and <i>for</i> games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. </p><p>The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.</p>

Details

Format
Hardcover
Pages
337
Publisher
Springer International Publishing
Language
EN
Edition
1st ed. 2018
ISBN-13
9783319635187
ISBN-10
3319635182

Categories

Computers, Artificial Intelligence, Programming, Games