Bookshock Ask Tez ✨
Learning to Play Reinforcement Learning and Games cover

Learning to Play Reinforcement Learning and Games

by Aske Plaat

Lowest price on Bookshock
$73.26
1 offer
In stock

Ask Tez about this book →

This title is temporarily out of stock. Email support@bookshock.ai or call (972) 638-0790 and we'll let you know when it's back.
Free US shipping
30-day free returns
Stripe-secured checkout

All offers (1)

PriceConditionSeller
$73.26Best price New Basi6 International LLC

Stock and pricing refresh on page load. Tez can also compare prices on Amazon, AbeBooks, and ThriftBooks if you ask.

About this book

In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). <br>After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography.<br>The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Details

Format
Hardcover
Pages
330
Publisher
Springer International Publishing
Language
EN
Edition
1
ISBN-13
9783030592370
ISBN-10
3030592375

Categories

Computers, Artificial Intelligence, Programming, Games