Anyone Can Create an App Beginning IPhone and IPad Programming
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| Price | Condition | Seller | |
|---|---|---|---|
| $43.45Best price | New | Basi6 International LLC |
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About this book
<p><b>Summary</b></p> <p>Do you have a fantastic idea for an iPhone app but no idea how to bring it to life? Great news! With the right tools and a little practice, anyone can create an app. This book will get you started, even if you've never written a line of computer code.</p> <p>Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.</p> <p><b>About the Book</b></p> <p><i>Anyone Can Create an App</i> begins with the basics by introducing programming concepts, the Swift language, and the tools you'll need to write iOS apps. As you explore the interesting examples, illuminating illustrations, and crystal-clear step-by-step instructions, you'll learn to:</p> <ul> <li>Get started programming, no experience necessary!</li> <li>Add controls like text boxes and buttons</li> <li>Keep track of your favorite things by creating the Like It or Not (LioN) app</li> </ul> By the end, you'll be able to create and run your own apps, and you'll have the confidence to learn more on your own. The book is updated for Swift 3. <p><b>About the Reader</b></p> <p>This book is written especially for non programmers - no experience needed!</p> <p><b>About the Author</b></p> <p><b>Wendy Wise</b> has an extensive background in mobile and application development and has worked with several Fortune 500 companies. In her 17-year technical career, Wendy has served as a senior director of software development, a senior product manager for international mobile applications, and a hands-on developer for web and mobile technologies, among many other technical roles. Wendy fully embraces her nerd/geek side, as you'll find out as you read this book. In her spare time, she enjoys beer, coffee, photography, camping, and being outdoors.</p> <p><b>Table of Contents</b></p> PART 1 - YOUR VERY FIRST APP <ul> <li>Getting started</li> <li>Building your first app</li> <li>Your first app, explained</li> <li>Learning more about your development tools: Xcode</li> <li>Capturing users' actions: adding buttons</li> <li>The button app, explained</li> <li>Capturing user input: adding text boxes</li> <li>Playing on the Playground</li> <li> PART 2 - THE KEYS TO THE CITY: UNDERSTANDING KEY DEVELOPMENT CONCEPTS </li> <li>Go with the flow, man! Controlling the flow of your app</li> <li>While you're doing that...</li> <li>Collections</li> <li>Telling stories with storyboards</li> <li>ViewControllers in depth</li> <li>Put it on my tab: creating tab bars</li> <li>Table views: more than a coffee table picture book</li> <li>Patterns: learning to sew</li> <li> PART 3 - CREATING THE LIKE IT OR NOT APP </li> <li>Putting it all together: the LioN app</li> <li>Adding data to your LioN app</li> <li>Displaying details of your LioN</li> <li>Creating the details of the detail view</li> <li>The AddEditView scene</li> <li>Delegates are everywhere</li> <li>Editing LioNs</li> <li>Saving LioNs</li> <li>Making your LioN prettier</li> <li>Working with Auto Layout</li> <li>Search your LioNs</li> </ul>
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Categories
APPLICATION SOFTWARE_DEVELOPMENT, IPHONE (SMARTPHONE), TABLET COMPUTERS
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