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Vector Analysis for Computer Graphics cover

Vector Analysis for Computer Graphics

by John Vince

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About this book

This second edition has been completely restructured, resulting in a compelling description of vector analysis from its first appearance as a byproduct of Hamilton’s quaternions to the use of vectors in solving geometric problems. The result provides readers from different backgrounds with a complete introduction to vector analysis. The author shows why vectors are so useful and how it is possible to develop analytical skills in manipulating vector algebra.<p>Using over 150 full-colour illustrations, the author demonstrates in worked examples how this relatively young branch of mathematics has become a powerful and central tool in describing and solving a wide range of geometric problems. These may be in the form of lines, surfaces and volumes, which may touch, collide, intersect, or create shadows upon complex surfaces.</p> <p>The book is divided into eleven chapters covering the history of vector analysis, linear equations, vector algebra, vector products, differentiating vector-valued functions, vector differential operators, tangent and normal vectors, straight lines, planes, intersections and rotating vectors. The new chapters are about the history, differentiating vector-valued functions, differential operators and tangent and normal vectors. The original chapters have been reworked and illustrated.<br></p>

Details

Format
Hardcover
Pages
246
Publisher
Springer London
Language
EN
Edition
2nd ed. 2021
ISBN-13
9781447175049
ISBN-10
1447175042

Categories

Computers, Software Development & Engineering, Computer Graphics, Mathematics