Bookshock Ask Tez ✨
Digital Media, Projection Design & Technology for Theatre cover

Digital Media, Projection Design & Technology for Theatre

by Alex Oliszewski, Daniel Fine, Daniel Roth

Lowest price on Bookshock
$53.85
1 offer
In stock

Ask Tez about this book →

This title is temporarily out of stock. Email support@bookshock.ai or call (972) 638-0790 and we'll let you know when it's back.
Free US shipping
30-day free returns
Stripe-secured checkout

All offers (1)

PriceConditionSeller
$53.85Best price New Basi6 International LLC

Stock and pricing refresh on page load. Tez can also compare prices on Amazon, AbeBooks, and ThriftBooks if you ask.

About this book

<p>Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage.</p> <p>The book outlines the digital media/projection designer's workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed.</p> <p>The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today.</p> <p>An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.</p>

Details

Format
Paperback
Pages
230
Publisher
Routledge
Language
EN
Edition
1
ISBN-13
9781138954342
ISBN-10
1138954349

Categories

Computers, Design, Graphics & Media, Performing Arts, Theater