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Agile Game Development Build, Play, Repeat cover

Agile Game Development Build, Play, Repeat

by Clinton Keith

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About this book

<b>The definitive guide to more effective and personally fulfilling game development with Agile Methods--now revamped to reflect ten more years of experience and improvements</b> <br> <br> Game development is in crisis--facing bloated budgets, impossible schedules, unmanageable complexity, and death-march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Agile and Lean methods have revolutionized development in the game development industry. In <b>Agile Game Development</b>, long-time game developer and consultant Clinton Keith shows exactly how these methods have been successfully applied to the unique challenges of modern game development. <br> <br> Clint has spent more than 25 years developing games and training and coaching hundreds of game development teams. Drawing on this unparalleled expertise, he shows how teams can use the practices of Scrum and Kanban, customized to game development, to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. <br> <ul> <li>Contains several new chapters on live games, leadership, and coaching, including an all-new section on Agile for large teams of up to 1000 developers</li> <li>Updates to all chapters to reflect a decade of experience with more than 200 studios</li> <li>Now covering Kanban and other Agile approaches alongside Scrum</li> <li>Understanding Agile goals, roles, and practices in the context of game development</li> <li>Discovering how Agile benefits every specialty in game development from art to QA</li> <li>Communicating and planning your game's vision, features, and progress</li> </ul> <br> Game developers and leaders are recognizing the modern challenges of gaming. Game development organizations need a far better way to work. Agile Game Development gives them that--and brings the profitability, creativity, and fun back to game development. <br>

Details

Format
Paperback
Pages
576
Publisher
Addison-Wesley
Language
EN
Edition
2
ISBN-13
9780136527817
ISBN-10
0136527817

Categories

Computers, Programming, Games, Software Development & Engineering